HOW TO PLAY

Ideal Tris is a free falling-block puzzle game that runs in your browser — no download, no install, no account. Pieces made of four square blocks fall into a 10×20 well. Your job is to rotate and place them so they form complete horizontal rows. A complete row clears, everything above it drops down, and you score points. If the stack reaches the top of the well, the game is over.

That one rule hides a surprising amount of depth. This page covers the controls, the pieces, how scoring works, and what each of the six game modes asks of you.

CONTROLS

ActionKeyboardTouch
Move left / right or A DSwipe left / right, or D-pad
Soft drop (faster fall) or SSwipe down
Hard drop (instant lock)SpaceSwipe up
Rotate clockwise, X, or WTap the board
Rotate counter-clockwiseZD-pad ↺ button
Hold pieceC or ShiftD-pad hold button
PauseP or EscPause button

Holding left, right, or down repeats the move automatically after a short delay — this is the classic delayed auto-shift (DAS) that lets you slide pieces across the board quickly without hammering the key.

THE SEVEN PIECES

Every piece (called a tetromino) is one of seven shapes, each with its own classic color: the cyan I (the long bar), yellow O (the square), purple T, green S, red Z, blue J, and orange L. A faint ghost piece at the bottom of the well shows exactly where the current piece will land, and the NEXT panel previews what is coming so you can plan ahead.

The HOLD box stores one piece for later. Press hold to swap the falling piece into the box; press it again on a later piece to swap them back. You can hold once per piece — use it to bank an I-piece for a big clear or to escape a piece you have no good spot for.

SCORING

Clearing more rows at once is worth far more than clearing them one at a time. Every award below is multiplied by (level + 1), so the same clear is worth fifteen times more at the top level than at the start:

ClearBase points
Single (1 line)40
Double (2 lines)100
Triple (3 lines)300
Idyll (4 lines)1200

Two bonus systems reward advanced play:

LEVELS AND SPEED

In modes with level progression you advance one level for every 10 lines cleared, across 15 levels. Gravity follows the classic NES speed curve: pieces take 800 ms per row at level 1 and only 50 ms per row at level 15, where they arrive at the floor almost instantly. The lock delay — the brief window to slide or rotate a piece after it touches down — also shrinks as you climb, from half a second early on to a tenth of a second at top speed.

THE SIX GAME MODES

Each mode keeps its own global top-10 leaderboard. When you place, you can enter a name up to 14 characters — no account needed.

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